package com.starleague.battletech.unit.mech;

public enum MechHitLocationPosition
{
    HEAD(MechHitLocationType.HEAD),
    CENTER_TORSO(MechHitLocationType.CENTER_TORSO),
    LEFT_TORSO(MechHitLocationType.SIDE_TORSO),
    RIGHT_TORSO(MechHitLocationType.SIDE_TORSO),
    LEFT_ARM(MechHitLocationType.ARM),
    RIGHT_ARM(MechHitLocationType.ARM),
    LEFT_LEG(MechHitLocationType.LEG),
    LEFT_LEG_FRONT(MechHitLocationType.LEG),
    LEFT_LEG_BACK(MechHitLocationType.LEG),
    RIGHT_LEG(MechHitLocationType.LEG),
    RIGHT_LEG_FRONT(MechHitLocationType.LEG),
    RIGHT_LEG_BACK(MechHitLocationType.LEG), ;

    private final MechHitLocationType mechHitLocationType;

    private MechHitLocationPosition(final MechHitLocationType i_mechHitLocationType)
    {
        this.mechHitLocationType = i_mechHitLocationType;
    }

    public MechHitLocationType getMechHitLocationType()
    {
        return this.mechHitLocationType;
    }
}
